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Devlog
Day 3: Update 1
April 17, 2025
by
DominikB
Added a second trigger to one of the levels...
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Day 3: Completion
April 17, 2025
by
DominikB
Started working on puzzle logic and level flow. Set up doorways and obstacles that only open when the cube is placed correctly. Got into blueprint work and built out the basic interaction system. If t...
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Day 2: Development
April 17, 2025
by
DominikB
Jumped straight into whiteboxing. Started roughing out a basic level structure using the pack's assets. The main idea is simple. In each level the cube is missing. You need to find it and place it on...
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Day 1
April 17, 2025
by
DominikB
Started off by looking through public asset packs that might work for the theme "Missing." I didn’t want to do anything typical like horror or emotional story stuff. I was aiming for something that...
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