Day 3: Completion
Started working on puzzle logic and level flow. Set up doorways and obstacles that only open when the cube is placed correctly. Got into blueprint work and built out the basic interaction system. If the cube is missing or not placed right, you can't move on. It’s a simple rule that creates plenty of opportunity for variation. This part of the process was all about making sure everything felt clean. I tested all the triggers, made sure cube placement worked, and fixed a few things that broke when I tried different input methods. Focused on building something stable that could be tested outside the engine. Once the basic puzzle logic was solid, I packaged the game for Windows. Built it, launched it, and it ran without any major issues. The level transitions worked, the puzzle pieces were functioning, and there were no crashes or soft locks during testing.
The game is still in development and once complete itll be more polished and released on steam on this page: https://store.steampowered.com/curator/45241699Get Missing
Missing
| Status | In development |
| Author | DominikB |
More posts
- Day 3: Update 1Apr 17, 2025
- Day 2: DevelopmentApr 17, 2025
- Day 1Apr 17, 2025
Leave a comment
Log in with itch.io to leave a comment.